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View Full Version : Bunny Run (polished a bit)



wraggster
May 8th, 2010, 21:48
News/release from Cobalt (http://dsgamemaker.com/forum/viewtopic.php?f=28&t=4413&sid=d59b5a9b0080abfe194b21633a9ca2de)


So yeah. Touched up my Easter Competition entry a bit, added saving and a couple of other minor fixes, made it a bit easier (although I still cannot beat Ultimate difficulty myself), and here we are. I know that the easter comp thread is only fresh in the grave but this is really my first finished DSGM creation and I wanted to make a thread for it.

One of the old screenshots still applies and I don't feel like taking new ones.

A warning- it may seem like you pass through power ups - remember that you have to hit them directly, aiming too high means you miss. Something to do with sprite collisions.

For those of you just tuning in (and for a new description on the site):

Bunny Run is a simple but solid platformer/arcade game. Navigate the bunny across flying platforms in an attempt to reach the end as fast as possible, grabbing powerups and avoiding powerdowns and head-on wall collisions.

Try to set high scores, or unlock 5 unique (and somewhat odd) trophies!

Controls:
D-pad - Move (Press down to drop through floors)
A - Jump
Start - Pause
Select - Return to menu (when paused)