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wraggster
May 13th, 2010, 01:12
News via nmax (http://www.nintendomax.com/portal.php)

News/release from Sylux (http://www.dev-fr.org/index.php/topic,4658.msg46343/topicseen.html#new)

Hello
I'm new to this forum. Amateur programming, and wanting to improve myself, I thought that starting a project NDS was the best way to learn while developing its first homebrew

Description:

So my first homebrew SheepSOS, is born by a simple desire to create. So it's no real ambition that I present it to you. It resumes at the same conundrum the fold, then something very well known: three sheep, three wolves, a raft ... The other guess after
I then said I would bring this to the others, I warn that the life of this homebrew is bone short time of an enigma Do not see this game the next hit

History:

24/04/10 - The development of version 0.1 is completedExit provided the evening
15/04/10 - Project final development phase
13/04/10 - This project is half finished, the progress is slow
31/03/10 - Setting up the game system (the most difficult tasks lie ahead )
28/03/10 - Creation of sprites and backgrounds completed
24/03/10 - Development in progress ...

Downloading :
v0.1 http://www.mediafire.com/?mfzikmmn1dw
v0.2 http://www.mediafire.com/?mttwyn2mgcy


Code:
+++++++++++++++
+ + + + + + CHANGELOG
+++++++++++++++
0.2:
- Added a screen and Victory GameOver
- Change sprites
- Fixed a boggue with sprites at a restart of the game
- Added a move counter