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View Full Version : Daedalus X64 rev.500



wraggster
May 26th, 2010, 01:03
News via http://www.psp-ita.com/?module=news&id=39520&view_reply=1

Froggyman The developer has completed a new revision of Daedalus X64, the now famous the Nintendo 64 emulator for PSP. The build today, besides the usual bug-fixes, makes certain migliormenti emulation of the game Conker, title developed by Rare and published during 2001. You remember to use X64 Daedalus, you need a PSP with CF 3.71M33 minimum.

Changelog:

Quote:

Rev.500
- Implemented DLParser_GBI2_Conker (tri cmd) RSP_MoveMem_Conker, RSP_MoveWord_Conker, and RSP_Vtx_Conker.
- Implemented Several blendmodes for Conker (Thnx Wally)
- Implemented FOG_MEM_FOG_MEM / PASS2 blender (fixes issues transparency on model's conker)
- Added table for ucode Conker (borrowed from Glide Napalm)
- Added a hack to correct Conker's shadow.
- Disabled dynamic loop Conker BFD on opt, Hot Wheels Turbo Racing, and Cruis'n Exotica

Rev.499:
- Made only static debugging asserts
- Is now possible to exit from debug build (King Pepper thx for reporting)
- Change exit button on release to home fashions.