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View Full Version : Space Impakto DS



wraggster
May 27th, 2010, 00:18
News/release from relminator (http://forum.gbadev.org/viewtopic.php?t=17242&sid=08f1696fd7b10927edf5ac81b2c77cd0)

This is an old-skool type shooter. Features: 2d gameplay, 3d background, Uses the 3d core to render 2d sprites, No 128-sprite limit, Bullet Hell (via BulletRel). Runs on a Real DS (via flash cart) or emulators like (no$gba and desmume)

Update:

* Migrated the rendering engine to use the 3d core.
* Optimized the rendering a bit using GFX_VERTEX_XY instead of GFX_VERTEX_16. (depth is managed manually)
* Sprite rotation and clean stretch implemented
* Coded and BASIC(Freebasic) UV coord auto generator for my sprite images for ease of loading.

Download:
http://rel.betterwebber.com/junk.php?id=101

As usual, source is included.