wraggster
June 7th, 2010, 00:44
News/release from relminator (http://forum.gbadev.org/viewtopic.php?t=17242&sid=e1a6d3986a6e16aabef8dc6720e83b95)
This is an old-skool type shooter. Features: 2d gameplay, 3d background, Uses the 3d core to render 2d sprites, No 128-sprite limit, Bullet Hell (via BulletRel). Runs on a Real DS (via flash cart) or emulators like (no$gba and desmume)
version 0.3 up:
DL:
http://rel.betterwebber.com/junk.php?id=101
*New
1. Enemy handler
2. Explosions
3. Collision detection
Now comes the boring part:
Porting(and converting to .12 Fixed-point) the code here:
http://rel.betterwebber.com/junk.php?id=92
Argh!!!!
This is an old-skool type shooter. Features: 2d gameplay, 3d background, Uses the 3d core to render 2d sprites, No 128-sprite limit, Bullet Hell (via BulletRel). Runs on a Real DS (via flash cart) or emulators like (no$gba and desmume)
version 0.3 up:
DL:
http://rel.betterwebber.com/junk.php?id=101
*New
1. Enemy handler
2. Explosions
3. Collision detection
Now comes the boring part:
Porting(and converting to .12 Fixed-point) the code here:
http://rel.betterwebber.com/junk.php?id=92
Argh!!!!