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View Full Version : Castlevania: 'Sometimes we don't use Kojima's feedback'



wraggster
June 7th, 2010, 20:11
Hideo Kojima acts as advisor for Konami's Castlevania: Lords of Shadow - but developer MercurySteam doesn't always use his feedback.

That's according to Konami's head of product planning, Dave Cox, who told CVG that the developer did however listen to the Metal Gear man's feedback on character design.

"Kojima's role is much more an advisory role than anything," Cox told CVG in London recently. "We send him builds every month, he sends us feedback and we implement some of that. Sometimes we don't implement the feedback depending on if we agree or not.

"As for direct involvement, he's been instrumental with the look of Gabrielle himself because originally the character was a much more oldschool, barbarian type character," he added.

"He kind of said that the story is quite moving and in order to convey that and get people to believe in that character he needs to be much more of an every man - someone people can identify with and not this muscle head type character.

"He was like, 'you need to work on Gabrielle' and we were like, 'oh really?' Because we thought he looked alright. But in the end he was right because as we refined Gabrielle it helped the story along because he feels like more of a real person. There's a lot of Robert Carlyle in Gabrielle actually if you look at his face."

http://www.computerandvideogames.com/article.php?id=249834?cid=OTC-RSS&attr=CVG-General-RSS