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View Full Version : A Pirate's Life - 03/06/10



wraggster
June 7th, 2010, 23:08
News via http://www.nintendomax.com/portal.php

Metatarsal has issued "A Pirate's Life", excellent engine for RPG combat system.




"A Pirate's Life"
Working title for RPG styled game year

I Have Been HAVING Ideas For An RPG game for a while now, and little engines built to boost Many skills and test Things Here and There. A while back someone in the forum enquired about RPG battle engine making year, and I Gave example of how year to make a simple one off the top of my head, They Only Derwent and tried the code two days ago, found it Had a hiccup Two gold and PM'd me. Quickly I fixed it up, and commented it out working the left soft feel 'em up piece of work. Half and half curiosity excitement I Decided to add a few "Things That Were they floating in my noggin '; soon That Became a Lot of Things, and That Led to Two Days of Much time and dedication to Produce this, STI working with graphics from scratch . The idea RPG Piratey Settled in and I created a battle system, Which Is What I Am Currently the presenting;

It Will Likely Be a while before i continue to progress with the RPG, this Was a side project to focus my hand at the moment. Hope you enjoy!

Features:
Attribute-points to divide your stats Amongst Which influence your character in battle
-My take was turn based battling system, Which includes live action elements of attack and defense (Malthus requiring skill as well as "smarts When planning attack)
-Health and Stamina bars for You and Your Enemy
Quite complex, AI, Which Allows For An unpredictable, 'smart' Enemy Who Reacts to-many gameplay elements, from Who can defend your attacks, and enraged Be in Despars Into Stronger attacks
The IS-engine-Prepared for future Allowing amendment of armor items, and more primary weapon

http://dsgamemaker.com/forum/viewtopic.php?f=27&t=4692