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View Full Version : Reinventing Gunpey



wraggster
August 6th, 2006, 22:13
Heres an excerpt:


As if working on Every Extend Extra wasn't enough to keep a man busy, Q designer, director and planner, Reo Yonaga, has not one, but two versions of the little-known puzzle game, Gunpey, in the works. Originally released for the import-only WonderSwan back in 1999, Gunpey is a quality puzzle game that never really got a fair shot, due to the simple fact that the system never saw a domestic release. Still, as with Every Extend Extra, Yonaga (a die-hard fan of Game Boy creator Gunpei Yokoi) saw plenty of potential in yet another previously established concept, and thought it would be the perfect game to reimagine, Q-style.

The basic premise, as with most of Q's games, is disarmingly simple. A variety of angular shapes and bars ascend over five vertical columns. Your sole task is to push up or drop these shapes in order to connect a complete line from left to right. It seems a simple enough task, until you actually begin to play. While beginners can manage a connected row ably enough, as the tempo increases, and as the shapes begin to fill the screen, dropping bars and managing each of the five columns becomes challenging work. Players can flip-flop a shape, similar to how you can vertically switch blocks in Q's puzzler, Meteos. If the piece you need to complete a line is farther down the column than you'd like, you can bring it up, and flip the desired line with whatever happens to be above it, forcing the other one lower. Your game ends if you allow the lines to reach the top, a la Tetris and most puzzle games.

Full Article (http://www.1up.com/do/feature?pager.offset=0&cId=3152362)