PDA

View Full Version : Omaha 1944 (my first map)



TNR360
August 8th, 2006, 01:59
EDIT: BETA 2 Download here:
http://files.filefront.com/omaha_1944__beta_2rar/;5371780;;/fileinfo.html

This is my first map, the next version will have a few more features such as barbed wire and tank traps on the beach.

Tell me what you think about it.

The textures aren't that great cause the originals weren't displaying right.

the map runs at a steady 30fps with 4 bots and between 30-60fps without bots

for some reason my PSP would crash after 5mins with more than 3 bots.

This is meant to be more of a Team Deathmatch map but it's still ok in deathmatch anyway

screens:
http://img147.imageshack.us/img147/797/screenshot0cq8.png
http://img19.imageshack.us/img19/9576/screenshot1ro1.png

Beta 2 updates:
Underground bunker area
Fixed Water
Bigger bunkers
More Spawns
Better Lighting

PSmonkey
August 8th, 2006, 06:42
nice idea for a map. I love it.

Accordion
August 8th, 2006, 11:23
nice

Produkt
August 8th, 2006, 11:37
Spiffy, you guys are learning quite nicely!

I'm going to explain skyboxes to you all soon and distribute a few of them :D

TNR360
August 8th, 2006, 18:28
thanks everyone

I just need help on something: How do I get 3d Objects on the screen?

Produkt
August 8th, 2006, 20:20
Youd have to be a bit more specifict... because you already have 3d objects on the screeen :P

TNR360
August 8th, 2006, 21:06
ok lets say I have a model of a car and I want to put it on the map

how would I do that?

TNR360
August 8th, 2006, 21:10
Beta 2 is ready
in this one I fixed the water and made the top bunker bigger by adding an underground room below it.

works best with 3 bots

http://files.filefront.com/omaha_1944__beta_2rar/;5371780;;/fileinfo.html

Produkt
August 8th, 2006, 21:43
I wish it was supported but you cant do that in this version of Iris, later versions this is going to be highly possible

TNR360
August 8th, 2006, 22:09
ok I was going to put in dragon teeth on the beach ( http://en.wikipedia.org/wiki/Dragon%27s_teeth_%28fortification%29 )
and some radios in the bunker, tables, chairs etc...

Produkt
August 8th, 2006, 22:21
Sadly for now they will have to be brushes... :(

models wont be supported till the next iris, although! this map may not suit the new image of Iris (do not confuse this with the new FPS)

TNR360
August 8th, 2006, 22:58
although! this map may not suit the new image of Iris

why what has changed?
or what will be different?

anyway I'm really looking forward to mapping on the fps

TNR360
August 18th, 2006, 05:37
although! this map may not suit the new image of Iris

why what has changed?
or what will be different?

anyway I'm really looking forward to mapping on the fps

bump for question

Produkt
August 18th, 2006, 11:31
cant answer that... you shall wait...

Accordion
August 18th, 2006, 15:13
would it be reasonable to guess that IRIS is aimed more for action, adventure/platform games?

i hope so

TNR360
August 18th, 2006, 18:08
cant answer that... you shall wait...

:(

ok I'll wait