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View Full Version : DaedalusX64 Alpha Rev 538 - Nintendo 64 emulator for the PlayStation Portable



wraggster
July 6th, 2010, 01:19
The Nintendo 64 emulator project for the PlayStation Portable, DaedalusX64 (http://forums.daedalusx64.com/viewtopic.php?f=12&t=2261) has seen a new release this weekend

Changelog:

[+] Added a hack to remove the tris that cover the screen in Flying Dragon
[+] Added a quick hack to correct black textures in Flying Dragon and other games.
[~] Ignore line3D in ucode0, not supported? (borrowed assumption from Glide)
[!] Simplified ModifyVtx
[!] Use psp fpu math for isnan
[!] Made Cop0_MFC0 more efficient, will use vfpu math, same goes for TLB_TLBWR..