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wraggster
July 11th, 2010, 21:02
News via http://www.nintendomax.com/viewtopic.php?t=12042&f=19

relminator we devised a new tech demo for the DS , "Bullet Rel DS"Library / physics engines simulate physical interaction between different shots and objects.


Bullet Hell Engine Done!
I Was a little busy with life for the past month Since My dad " Derwent "under the knife ".
Goal I coded like crazy for the past 3 days ( Ave. of 4 hours a day ) and I recoded my bullet hell engine from scratch.
Bullet Rel Download ( with source) ...

features:
1. All fixed- point engine
2 . Data -driven interface
3. Less memory usage
4. Easier to use the PC version Than
5 . Patterns are easy to make

BTW , you Might want to lessen the " num_turrets " var to 1 just to see all the patterns so far . Those are the only ones I made this morning. LOL

http://rel.betterwebber.com/junk.php?id=107