wraggster
July 19th, 2010, 22:01
News via http://forum.gbadev.org/viewtopic.php?t=17329&sid=adf793a953e9e4899bc50c220e806c83
Hi,
I found this today : a french newcomer on the DS homebrew scene is starting a port of Spelunky, the infamous "Rick Dangerous-like with chunks of Rouge-like" freeware indie game gem by Derek Yu.
http://www.guillaume-saby.com/spelunky-ds (in french in the text)
For the v1.0, he aims to implement :
- Randomly generated levels (cave theme only)
- Simple treasures (coins, gold, gems)
- Basic enemies (snakes, bats...)
He's now on v0.1.8 which already contains :
- Collision engine
- Basics movement (no climbing though)
- Random generation almost complete
Let's wish him the best luck possible : Derek Yu released the source code, but being made with Game Maker make it hard to convert unless starting from scratch.
http://code.google.com/p/spelunkyds/
DS homebrew Overlords please hear my prays and help this guy achieve this divine task : having Spelunky on DS would be the promise of tons of hours filled with fun !
Hi,
I found this today : a french newcomer on the DS homebrew scene is starting a port of Spelunky, the infamous "Rick Dangerous-like with chunks of Rouge-like" freeware indie game gem by Derek Yu.
http://www.guillaume-saby.com/spelunky-ds (in french in the text)
For the v1.0, he aims to implement :
- Randomly generated levels (cave theme only)
- Simple treasures (coins, gold, gems)
- Basic enemies (snakes, bats...)
He's now on v0.1.8 which already contains :
- Collision engine
- Basics movement (no climbing though)
- Random generation almost complete
Let's wish him the best luck possible : Derek Yu released the source code, but being made with Game Maker make it hard to convert unless starting from scratch.
http://code.google.com/p/spelunkyds/
DS homebrew Overlords please hear my prays and help this guy achieve this divine task : having Spelunky on DS would be the promise of tons of hours filled with fun !