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View Full Version : Two Point Five v1.1



wraggster
August 2nd, 2010, 00:21
News via http://www.nintendomax.com/viewtopic.php?t=12170&f=54

ThatOtherDev offers version 1.1 of its tech demo "Two Point Five" , a 3D maze . The author uses the same technique used in old DOS games like Wolfenstein 3D, Rise of the Triad and Doom he prefers designer 2.5D .

I wanted to update Two Point Five ( A Little Thing demo 2.5d first person I Had done ) a bit . But It seemed to Have Been One Of The Two or Three Wii games That I forgot to backup Past Before a hard drive reformat and reinstall windows . SO INSTEAD I just remade it .

Its Pretty Much The same but with a few " Improvements and additions. The walls are textured ( Used the texture is' Blue ceramic wall tile seamless ' by aubergene ) , There Is Also collision detection and classic controller support .

Did it really take long Remaking it . Starting from scratch isn't really a big deal When You Are not Actually starting from scratch . Its a collage of Borrowed code . As with the original Two Point Five level the IS generated using the Saami maze generation function I wrote for my Aptly named Maze Generator. With the original It Was my first time doing Anything with raytracing and What I ended up writing a tone of trigonometry Involved (Which is slow ) goal this time I just borrowed from James McNeill 's awesome grid based raytracing example. The collision detection IS desired exactly the same as It Is in the more recent release of Maze Generator WHICH IS ESSENTIALLY Sámi the Square is nice circle collision system I wrote for Swing Ball and Have Been Pretty Much Everything for using SINCE.

v1.1 - August 1 , 2010
* Walls are textured now .
* collision detection ( solid walls are now ).
* Added classic controller support .

http://thatotherdev.wordpress.com/2010/08/01/two-point-five-v1-1-%E2%80%93-wii-windows/