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wraggster
August 14th, 2006, 19:21
TyRaNiD posted this news/release:

Here is a mini fire demo I wrote, to prove that ASM coding isn't dead yet and to show roughly how low you can go with a valid PSP executable (671 bytes). It aint exactly a great fire demo but it is small :) Source included of course.

Download Here (http://ps2dev.org/psp/Demos/Minifire_(Small_ASM_demo))

parsifal968
August 15th, 2006, 10:55
well... Assembler... when a project to port in MIPS ASM the relevant CPU core emulation to speedup some emu?
Like 68000 for megadrive, neogeo, CPS and MAME.
and others...