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wraggster
August 17th, 2006, 17:05
kode54 (http://board.zsnes.com/phpBB2/viewtopic.php?t=2248&postdays=0&postorder=asc&start=145) has released a new build of the GBA Emulator for Windows, heres whats new:


GBC sound code based on Shay Green's Gb_Snd_Emu, with changes for GBA mode. NEW Updated to Gb_Snd_Emu v0.1.4
LCD color correction for GBA and GBC.
GBA PCM channel sound interpolation.
DirectInput keyboard input only works when main window has input focus.
NEW Replaced original ZIP support and added Rar and 7-Zip support based on Blargg's File_Extractor library.
DirectSound output has global focus. Useful if you want to play windowed or fullscreen on a second display while keeping IM/IRC or other communications open and focused on primary display, or something.
Fixed interframe blending so it isn't applied during window repainting.
Fixed interframe blending functions so they observe srcPitch parameter properly, required for the above fix.
NEW Direct3D always uses 32bpp backbuffer.
NEW Direct3D resets the display when the device is lost.
DirectDraw vsync uses a timer to poll the current scanline to avoid drivers that hog the CPU on WaitForVerticalBlank.
NEW OpenGL vsync support only polls available extensions on initialization, and uses a more thorough extension check.
NEW DirectSound always uses software buffers since some drivers may trigger buffer position events incorrectly.
Registry support disabled completely.
NEW Video mode polling ignores modes larger than 4095x4095 to prevent passing illegal modes to the list callback.
NEW Fixed binary transparency on the 256x256 24bpp icon.

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JKKDARK
August 17th, 2006, 18:39
Great News :)

mnuhaily22
August 27th, 2006, 11:17
cooool

mnuhaily22
August 27th, 2006, 11:17
pretty whicked

mnuhaily22
August 27th, 2006, 11:17
that is amazing

ACID
August 27th, 2006, 11:53
Very nice. Thanks kode54

Ryu Kenshin
September 29th, 2007, 13:26
Testing, testing, sorry, comment later. Who can give comment if one never use it before? gezz...