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View Full Version : DaedalusX64 rev 579



wraggster
September 27th, 2010, 22:55
News via http://forums.daedalusx64.com/viewtopic.php?f=12&t=2640&start=0

DaedalusX64 is the best Nintendo 64 Emulator available exclusively for the PSP. To eliminate some frequently asked questions: No, the Emulator is not perfect, so any graphical bugs, or speed issues are considered normal. Yes, the audio does not always play full speed and can cause the Emulator to crash. The latest compiled rev of DaedalusX64 can be found below, and I will try my best to upload the latest rev when I'm aware of it's commit. Thank you DaedalusX64 Team, and keep up the hard work.

What's changed in this revision:
Revision 579
[~] Forgot this..
Revision 578
[!] Fixed freeze point when entering the menu in Excitebike 64
[+] Moved Viewport code into its own class to clean code abit
[~] Removed SetNewVertexInfoVFPU_No_Light (no longer needed)
[+] Added a hack to fix scissoring issues in Golden Eye (U)
[+] Fixed gaps in Golden Eye (E) (Corn)
[!] Improved DLParser_RDPHalf1_GoldenEye
[+] Added a check to remove unnecessary texrects (fixes John Romero's Daikatana and other games)
[+] Avoid unnecessary loads in DLParser_FillRect