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View Full Version : PrBoom-plus v2.5.0.8test



wraggster
October 3rd, 2010, 20:07
News via http://www.aep-emu.de/PNphpBB2-file-viewtopic-t-15662.html

PrBoom-plus is a Doom source port based on PrBoom.


Quote:
2.5.0.8.test @ 2010-Sep-30 12:21 - win32 build, sources
[+]Added support for textured automap. Available in the menu at "OptionsSetupAutomapEnabe Textured Display".
[+]"Next Level" key works during normal playing too, not only during playdemo.
[+]Added a "-shotdir" command line switch and "screenshot_dir" config variable. Default folder for screenshots is changed to exe_dir.
Added an ability (overrun_missedbackside_emulate 1) to emulate wrong memory access for cases when some linedefs has two-sided flag set, but no second sidedef. There is no more desynch on CLNJ-506.LMP @ CHALLENJ.WAD
Broken BLOCKMAP lump will never be recreated automatically. Use "-blockmap" command line switch if prboom-plus reports you about bugged blockmap.
"-solo-net" and "-emulate x.y.z" params are saved in demo footer.
[-]The title screen from the Duke Nukem total conversion pwad doesn´t appear in software mode, being replaced by an entirely black screen.

http://prboom-plus.sourceforge.net/