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View Full Version : New Lunar Knights Gameplay Details



wraggster
August 24th, 2006, 01:30
Via IGN (http://uk.ds.ign.com/articles/727/727597p1.html)
Today Konami revealed new gameplay details for their upcoming action role-playing game Lunar Knights. The first Nintendo DS game from Kojima Productions, Lunar Knights is an epic vampire-hunting RPG featuring a night and day mechanic that lets players hunt down the armies of the undead around the clock with two playable characters.



Lunar Knights is set in a bleak future which mixes gothic and sci-fi elements in a world overrun by bloodthirsty vampires. The two heroes -- Lucian, a warrior of the night who harnesses the power of the moon, and Aaron, a gun-toting fighter powered by the rays of the sun -- must work together using their unique abilities to eradicate the dark threat.

During the course of the game, the top screen is used for the 'paraSOL' system which cycles between night and day and generates real-time weather effects, granting additional power to each character's abilities while impacting the types of enemies they encounter. The changing conditions have a major effect on the game's action, shown on the bottom screen of the DS, with Lucian more powerful at night and Aaron growing stronger during the day.

As the pair explores the world of Lunar Knights they are accompanied by one of six Terrennials -- elemental guardians that will help them through the environment and offer assistance in battle. Summoned via the DS touch screen and microphone, players can unleash the unique power of their Terrennial in the form of Burst Attacks, wherein specific movements will create elemental attacks to devastate the armies of the undead.

More at the link above

Cygoku
August 24th, 2006, 12:46
I thought we'd know something new!

Cygoku