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wraggster
October 22nd, 2010, 22:41
News via http://www.aep-emu.de/PNphpBB2-file-viewtopic-t-15773.html

byuu has released another version of his SNES emulator bsnes.

Quote:
"bsnes the project itself is not discontinued, by taking the project private I mean that I will be releasing the source code, and leaving it to others to distribute binaries. I am currently undecided on whether I will be distributing bsnes binaries based on the phoenix GUI or not. For this release, I have chosen to release a 64-bit Windows binary utilizing phoenix and the accuracy core. The current Qt GUI is still there, as are the compatibility and performance emulation cores."


Quote:
"[...] my own personal binaries will be very stripped down and minimal, with no support for legacy cruft. The Qt GUI with all of the features that people are used to will be passed off to any willing developer to post binaries and to add additional features as requested by users. So essentially, for those who want to stick with the feature-filled Qt port, it just means you will need to wait a bit longer after a source update is made before Windows binaries are available to download.

It is very important to note if you choose to use my binaries, the phoenix port does not support: ROM images with copier headers, ROM images that do not end in .sfc (for SNES cartridges), .st (for Sufami Turbo cartridges), .bs (for BS-X flash cartridges), or (.gb,.gbc,.sgb) for Game Boy cartridges, compressed images, software filters, rewind support, fullscreen mode, IPS patches, cheat searching, movie recording, native OS file dialog boxes, asciiPad simulation, video region cropping, layer/channel toggle, slowdown, etc. It is meant to be minimal, and if this is a problem for you, please stick with the Qt port."


Quote:
Changelog:

fixed a regression in the accuracy/compatibility CPU core with IRQ masking; fixes World Heroes 2

fixed OAM address reset on $2100 writes for performance PPU core; fixes Mahjongg 2 and others

DSP-1 always returns high 8-bits of status register; fixes Ace wo Nerae! freeze [Jonas Quinn]

performance core can now take advantage of serial support

pixel shaders now use a unified XML format; in the future they will support multi-pass shaders and textures

major code restructuring

first public release of phoenix GUI port

mightymo´s cheat code pack is now an external file for the phoenix port

phoenix port stores cheat codes in XML format as well, unifying all file formats to the same markup language


https://code.google.com/p/bsnes/downloads/list