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View Full Version : Guilty Gear Judgment Playtest



wraggster
August 30th, 2006, 18:38
Heres an excerpt


Resembling a beat-em-up more than a traditional fighting game, GG Judgment lets you take control of the entire cast as you battle through hordes of monsters that are on a secluded island. Each playable character is equipped with all of their old tools that were found in previous Guilty Gear titles, with the exception of Instant Kill and Dust moves. This is what makes Judgment such a fun title; previous installments were very combo-centric and allowed you to continue combos for long periods of times, and it's the same here. In fact, it's probably much easier to chain together attacks because your special moves can hit multiple enemies at the same time. If you wanted a good comparison to how the combo system works, think of something along the lines of Devil May Cry, where you can easily pick up enemies off the ground using your various attacks. Making combos was never easier with the addition Roman Cancels, which allows you to cancel your special moves into other special moves. This technique has been a mainstay of the series since Guilty Gear X, and it's one of the coolest innovations to come along in a 2D fighter, or a beat-em-up. Just imagine tearing through a horde of monsters with Sol's Grand Viper, only to cancel into his Volcanic Viper to deliver the coup de grace. Due to the nature of the game, some things had to be changed around to make things more intuitive. The R trigger acts as a back attack to protect your behind from enemies sneaking up on you, and the L trigger activates your Burst Attack, which allows you to escape from enemy attacks. Gone from the game are air dashes and most low attacks, although they do make an appearance in some chain attack combos.

Full preview at IGN (http://uk.psp.ign.com/articles/728/728954p1.html)

crackkills
August 31st, 2006, 04:10
I love guilty gear it totaly rules!!!