Kagato
August 31st, 2006, 05:52
By popular demand, I'm making Electris (http://studiokagato.com/g_electris.php) and Reactor (http://studiokagato.com/g_reactor.php) available as stand-alone eboots.
These eboots are configured for firmware 1.5.
2.x users should stick with the Lua versions of the games for now.
Thanks go out to Zion (http://zion.dcemu.co.uk/) for his tips on using PSPBrew (http://www.puffo83.altervista.org/index2.htm) to edit the LuaPlayer eboot.
I thought I'd need to recompile it from source, but PSPBrew meant I could have them up and running straight away...
Electris remains at version 1.0 at this stage, and is essentially unchanged.
Reactor has been updated to version 1.3, as I found that it ran considerably faster stand-alone. (I guess Lowser must have been consuming resources in the background.)
The game was synced to screen refresh, so if processing one "tick" took just slightly longer than 1 refresh, it would play at ~30fps (which was typical before); if it took slightly less, it would play at ~60fps -- ie, double the speed :)
This was unacceptable from a gameplay perspective, so in version 1.3 the proton's velocity is now Timer based. The framerate may change with CPU load, but the game should play at a constant speed regardless.
I've also updated the particle sprites to have a chrome appearance, as a small visual cleanup.
Enjoy...
Electris v1.0 eboot (http://studiokagato.com/downloads/electris/electris_1.0_eboot.zip)
Reactor v1.3 eboot (http://studiokagato.com/downloads/reactor/reactor_1.3_eboot.zip)
http://studiokagato.com/images/game/reactor/3.png
These eboots are configured for firmware 1.5.
2.x users should stick with the Lua versions of the games for now.
Thanks go out to Zion (http://zion.dcemu.co.uk/) for his tips on using PSPBrew (http://www.puffo83.altervista.org/index2.htm) to edit the LuaPlayer eboot.
I thought I'd need to recompile it from source, but PSPBrew meant I could have them up and running straight away...
Electris remains at version 1.0 at this stage, and is essentially unchanged.
Reactor has been updated to version 1.3, as I found that it ran considerably faster stand-alone. (I guess Lowser must have been consuming resources in the background.)
The game was synced to screen refresh, so if processing one "tick" took just slightly longer than 1 refresh, it would play at ~30fps (which was typical before); if it took slightly less, it would play at ~60fps -- ie, double the speed :)
This was unacceptable from a gameplay perspective, so in version 1.3 the proton's velocity is now Timer based. The framerate may change with CPU load, but the game should play at a constant speed regardless.
I've also updated the particle sprites to have a chrome appearance, as a small visual cleanup.
Enjoy...
Electris v1.0 eboot (http://studiokagato.com/downloads/electris/electris_1.0_eboot.zip)
Reactor v1.3 eboot (http://studiokagato.com/downloads/reactor/reactor_1.3_eboot.zip)
http://studiokagato.com/images/game/reactor/3.png