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View Full Version : Project64 v1.7.0.11 Closed Beta



wraggster
November 13th, 2010, 01:05
News via http://www.aep-emu.de/PNphpBB2-file-viewtopic-t-15873.html

On the Project64 site, zilmar posted the newest changelog for the closed beta test. If you are interested in the beta test, just donate at least $20 USD to PJ64 and you are allowed to test! Btw PJ64 is a Nintendo 64 Emulator for Windows.


Quote:
App Project64.exe
1.7.0.50 - ver 23

Redesigned settings dialog to use more modern vertical pages instead of tabs

Plugins can now be set per rom

Added Soft Reset function (resets only game, like pushing reset button on console, default shortcut F1, old Hard Reset now defaults SHIFT+F1).

When app loses focus in fullscreen make sure it is in window mode, should improve stability on fullscreen error messages.

Max cheats per game raised to 50,000

changed how settings is used globally

new setting: allow user to edit VI Refresh rate (see http://forum.pj64-emu.com/showpost.php?p=4457&postcount=18)

changed internal of how settings work

Cleaned up rom browser refresh to remove more unneeded refreshes (Windows returning files in different orders)

re-arranged project source files (please report new errors!)

changed how languages is used globally

optimized writing to ini file

added RDB editor mode and indicator (see hidden settings info)

updated Help menu

updates to video plugin interface for ROM settings

These changes are cumulative since b49 (include all the alpha builds). Does not include minor fixes and regressions between alpha builds.
Note: this build requires updated plugins for the per-rom settings and some other things to work properly, please use all our latest plugins!

Direct3D8
1.7.0.57 ver 5

bugfix: megaman64 no longer crashes during boss battles

bugfix: nba on nbc players look right again

bugfix: full screen time display hour was wrong at times

bugfix: raw frame buffer rendering in fullscreen wasn´t working

bugfix: resident evil 2 videos display better

bugfix: rom settings dialog was crashing woops

bugfix: rom settings for resolution had incorrect defaults

bugfix: resolution in DK64

bugfix: ms pacman classic mode pause delay

bugfix: yoshi´s story fire level and intro had bad texturing

bugfix: goldeneye frigate

tweaked LoD again hopefully less broken, still not correct tho

deprecated badly profiled SSE optimizations

deprecated hacks for TNT/GeForce hardware

added turbo 3d for dark rift

redundant microcode changes are ignored now

raw frame buffer is now rendered in hardware to support FSAA

DirectSound
1.7.0.7 ver 2

added BufferSize hidden option

reverted buffer to around where 1.6 was

RSP
Issues with the RSP plugin, including Low level graphics and audio

1.7.0.3 - ver 18

handles individual game setting for hle audio and gfx


http://www.pj64-emu.com/blog/