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View Full Version : Easy GL2D DS v1.0



wraggster
November 25th, 2010, 13:03
News via http://www.nintendomax.com/viewtopic.php?t=12644&f=19&sid=042193235b14b7af441127c16cd0cadd

relminator carries the 1.0 version of "Easy GL2D DS" C graphics library to develop games for the Nintendo DS.

Reasons to use Easy GL2D:

1. Library IS very small size (less than 10 kb)
2. Very fast
3. Easy to Maintain Existing and refactor code
4. Abstracted interface
5. Easily portable code IS To other platforms
6. Can seamlessly combines 2D and 3D
7. Almost unlimited range use in a single frame
8. Can handle non-power of 2 sprites
9. Translucency of 3 types (2 and 1 via textures via polygon format)
10. Lots of sprite effects (colors, alpha, rotation, scaling, shearing, etc.).
11. Optimum use VRAM
12. Paletted (almost limitless) and high color mode Can Be Used Together.


Limitations:

1. Emulating emulators are in the 3d Slower Than The hardware OAM.
2. glPutPixel, and glLine glBox only works was real and DS No $ gba and DeSmuME is not.
3. You Still Have to Learn How to Use The OAM sub and sub BG sincere hand this lib SI engine
only. You Can use to render the video capture on Both screens but thats Would Limit your
Would use SPF and Valuable VRAM.

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