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View Full Version : DaedalusX64 rev 604 - Nintendo 64 Emulator for PSP



wraggster
November 30th, 2010, 00:18
A New week a new version of the Nintendo 64 Emulator for PSP

Heres whats new:

What's changed in this revision:
Revision 604
[!] Fixes in game audio pitch glitch(Salvy)
[!] Fix Load Ucode detect glitch(Salvy)
[!] Fix stride detection
[!] Reworked Dlist processing for additional speed up
[!] Tuned inbuilt profilers output to 80 char wide screen
[!] Reworked and inlined functions in PSPRenderer for speed up
[+] Its possible to launch ROM from PSPlink prompt skipping GUI (ex. -> ./Daedalus.prx "Roms/StarFox 64.v64")
[+] Faster N64 fixedpoint matrix loading
Revision 603
[!] vertexstride will be checked now only once when ucode is set instead of everyframe
[!] Optimized SetCombine (Corn)
[~] Fixed debug build errg again
[!] Fixed and enabled osAiGetLength patch
[!] Rewrote DeleteRecursive to use sceIo instead of libc (recursive deletion is alot smoother now)
[~] Deleted all unused and legacy code from main.cpp
[~] SetTextureScale will be now only set when texture is enable
times everywhere ( note : gui buttons now will be only checked 16.5 times/sec too) (Corn/Salvy)

http://forums.daedalusx64.com/viewtopic.php?f=12&t=2640&start=0