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View Full Version : DaedalusX64 rev 606 - Nintendo 64 Emulator for PSP



wraggster
December 6th, 2010, 22:47
A New week a new version of the Nintendo 64 Emulator for PSP

Heres whats new:

What's changed in this revision:
Revision 606
[!] Fixed save state text rendering and selection
[!] No cache alignment on registers, seems faster that way
[!] inline inner core functions that gets called a lot
[!] Simplified the Fragment cache Hash
[~] Really fixed the N64 -> PSP coordinate rounding/conversion
Revision 605
[!] Set Zfighting Fix enabled by default
[^] Merged battery functions into one component
[+] Optimized ConvertN64ToPsp (Avoid rounding twice and creating temporary object + rounding will be done in fpu to avoid converting from float to int..)
[!] Made Highlight inexact blendModes debug only
[~} Simplified a couple of parameters
[~] Avoid calling UpdateFramerate if fps counter is disabled


http://forums.daedalusx64.com/viewtopic.php?f=12&t=2640&start=0

mike_jmg
December 6th, 2010, 23:26
anyone knows what can it run??

Sterist
December 7th, 2010, 11:27
anyone knows what can it run??

http://compat.daedalusx64.com/

mike_jmg
December 7th, 2010, 18:25
ok, tried it, it is still the same