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wraggster
December 9th, 2010, 22:50
Motion control is intended to enhance player interaction, but when done badly or inaccurately motion control actually "reduces interactivity" and "can be harmful".


That's according to Sean Murray, boss of XBLA game 'Joe Danger' developer, Hello Games. Murray spoke positively of motion control as a method of adding "more interactivity" to games, along with touch screens, more advanced processors, voice control, cameras and augmented reality.

But he added: "inaccurate motion control actually reduces interactivity and that's harmful," demonstrating his point by playing the now seemingly infamous video of a player coming third in Kinect Joy Ride without moving.

"It's such as shame, it's such a lost opportunity," Murray went on. "It is actually a good game, but there's a danger of making games too casual and removing interactivity, and you see that sometimes. I think even the casual gamer doesn't want to just have reward."

Nail on the head, we reckon.

Murray also said developers who don't play and enjoy their own games are "in trouble".

"Some game developers, they don't play their own games, they don't feel it's an expression of themselves," he said.

"If you're having no fun making your game then you're in trouble," he added, showing a video of the Hello Games team laughing while playing Joe Danger.

http://www.computerandvideogames.com/article.php?id=279973?cid=OTC-RSS&attr=CVG-General-RSS

Fonixx
December 11th, 2010, 01:04
If "inaccurate motion control is harmfull" means an alcohol fueled Wiimote to the side of the head then that particular part of game interactivity is not something i enjoyed.