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View Full Version : Luaplayer PS3 Beta 1.0 Released



wraggster
December 19th, 2010, 00:04
News via http://psx-scene.com/forums/f6/luaplayer-ps3-beta-1-0-released-73331/

Reported today on PSGroove.com is a neat little app for the PS3 designed by jonlimle, this one very different in that it is a "script language emulator" that allows you to write other homebrew very quickly using the language called LUA!

Quote:
This is a little project I started for people who want to make homebrew, but do not want to get the whole toolchain and sdk set up, and for people who do not know c/c++, this allows you to create homebrew for the ps3 in a language called Lua, there is a lot of documentation out there on the language, there isn't a ton of functionality in this release but there will be many more releases to come here is the contents of the readme, a list of custom functions and there documentation can be found in the file called "commands" inside of the zip, if you have any questions, comments, or requests you can post them wherever you downloaded this from, or you can also find me on irc in #luaplayerps3 on irc.freenode.net

LuaPlayerPS3 beta 1.0 Written by jonlimle - XMB icons created by yamagushi

Current Features:

* Texture loading (currently only supports BMP)
* Onscreen text rendering
* Controls (including sixaxis and joysticks)
* Screenshots
* All standard Lua functionality (with the exception of the OS functions)
* PC emulator that can be used to test scripts before you run on the ps3

(Linux, Mac and Windows binaries included, if you are using the windows binary and get some missing dll messages, those dll's are in the "compat DLL's.zip" file in the emulator folder)

Future Features:

* Support for more image formats
* Support for TTF fonts and font customization
* Audio support
* More advanced rendering functionality
* Networking capabilities

How to use:

* copy everything that is in the "Copy to USB root" to the root of your USB drive
* install the pkg as you would any other pkg
* all files that you attempt to open from lua must be on your USB drive
* any scripts that you make, must be on the root of the card, and named app.lua
* when testing the scripts in the emulator, it will load app.lua in the same folder as the binary, all files that you attempt to load should also be in that same folder

This release comes with an example app.lua which shows a few of the features of which you are currently able to do. There is currently no emulation of the joysticks or sixaxis in the emulator