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View Full Version : gLib2D Beta 4 Released



wraggster
December 22nd, 2010, 00:25
News via http://www.psp-hacks.com/2010/12/20/glib2d-beta-4-released/

Calling all coders — this release is for you: Geecko’s gLib2D BETA 4! And because I like Geecko’s story so much, I’ll quote it in its entirety:

There was once a library “graphics” pretty basic, but whose source code was readily understandable. The user’s changed little by little to meet their needs, but he soon realized that the library had some big flaws. He corrected the extent possible, and added new features. Then, through patience and tinkering, he learned to use the pspgu. It was very powerful, but complex to master, and he spent much time rewriting the code and adapt it to have satisfactory performance, so he lost a lot of time stumbling over small technicalities. Realizing that the library “graphics” deserved to be taken to zero, the user decided to create a new library, deliberately limited, to be fast and lightweight, it combined the advantages of the two libraries, namely: simplicity , performance, opportunities. Thus was born gLib2D.


gLib2D BETA 4 Changes:

•Re-factored code parts
•Corrected a scaling bug
•Modified gBegin to gBeginRects
•Added line object support (gBeginLines), line strip support
•Added quad object support (gBeginQuads)
•Added point object support (gBeginPoints)
•Added a new “deform” sample
•Added texture repeat control (gSetTexRepeat)
•Draw & display buffers defined as textures (possibility to get framebuffer pointer