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wraggster
January 2nd, 2011, 21:21
An anonymous reader writes with this excerpt from Significant Bits about how the early level design in Super Mario Bros. 3 gradually introduced players to the game without needing something as blatant and obtrusive as a tutorial:
"Super Mario Bros. 3 contains many obvious design lessons that are also present in other games, e.g., the gradual layering of complexity that allows players to master a specific mechanic. What surprised me during my playthrough, though, was how some of these lessons were completely optional. The game doesn't have any forced hand-holding, and it isn't afraid of the player simply exploring it at his own pace (even if it means circumventing chunks of the experience)."

http://www.significant-bits.com/super-mario-bros-3-level-design-lessons

http://games.slashdot.org/story/11/01/02/0750225/Super-Mario-Bros-3-Level-Design-Lessons

Fonixx
January 3rd, 2011, 01:21
Best Game Ever... Full stop. Period. The End.