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View Full Version : LAZY SHELL v3.4 released (2011-01-23)



wraggster
January 25th, 2011, 00:04
News via http://www.romhacking.net/forum/index.php/topic,12084.html

Lazy Shell v3.4 has been released. *This is now 64-bit and 32-bit supported and vastly superior to older versions*

INTRODUCTION

Lazy Shell is a third party .NET application written in the C# programming language which is capable of editing a wide range of elements within the Super Mario RPG (US) ROM image file.

PROGRAM REQUIREMENTS

*Microsoft .NET Framework 3.5 or higher must be installed on the system for the application to run at all.

*Minimal system requirements: 1GB of RAM, 10MB of hard drive space.

Lazy Shell was first released 2 years ago, and has been a project for nearly 4 years. It has made huge improvements since its first release due to strenuous debugging sessions, positive (and negative) community feedback, numerous bug reports by users, and in-depth experimentation through full, partial, and demo hacks. I imagine there are still probably some more bugs to sort out, but this is as good as it’ll get unless users decide to report any bugs they encounter in this thread. Also, I highly recommend checking out the palette editor’s effect features, which is capable of doing many neat things that might ease the creation of new palettes and “palette swaps” of levels and sprites. Another mention is that you can mirror/invert an entire battlefield simply by selecting it, right-clicking and clicking “Mirror” or “Invert”. It somewhat gives the battle system a new feel/appearance.