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View Full Version : Easy GL2D DS v17022011



wraggster
February 20th, 2011, 14:53
News via nmax (http://www.nintendomax.com/viewtopic.php?t=12974&f=19)


relminator provides an update of " Easy GL2D DS 'graphics library C + + to develop games for the Nintendo DS.



Notice:
* glColorTable() has been deprecated since the release of libnds 1.5.0.
Because of the it, stencil effects are not possible w/o some hacks so I just disabled it altogether. However, rendering sprites in any palette is a lot easier now since palettes are automatically managed by libnds.
* You also need to tell libnds what VRAM bank you want allocate for
texture palettes. See the example files.

Update 02/17/2011
* Code overhaul for libnds 1.5.0 compatibility
* Added 2 parameters to glSpriteLoad() and glSpriteLoad()
* Fixed the examples to reflect changes
* Doxygen generated reference
* Bug fixes(reported by Enay, Mhaun, Alex Sinclair, etc)
http://rel.betterwebber.com/junk.php?id=117

Download Here (http://www.dcemu.co.uk/downloads.php?do=file&id=137)