wraggster
March 2nd, 2011, 14:33
News via http://www.psp-hacks.com/2011/03/01/gsquare-psp-homebrew-demo/
Coded in C, the game engine, with a touch of Lua for level definitions, is Meastnt and Geecko’s gSquare. The “g” stands for gravity and the square.
N+ like isn’t it? gSquare also makes use of Geecko’s gLib2D, aalib and intraFont-G. Consider this version a demo; a final version is expected for release in the PSP Genesis Competition, which is said to be even cooler … so be there or be square
http://www.xtreamlua.com/forums/viewtopic.php?f=101&t=6095
Download Here (http://www.dcemu.co.uk/downloads.php?do=file&id=194)
Coded in C, the game engine, with a touch of Lua for level definitions, is Meastnt and Geecko’s gSquare. The “g” stands for gravity and the square.
N+ like isn’t it? gSquare also makes use of Geecko’s gLib2D, aalib and intraFont-G. Consider this version a demo; a final version is expected for release in the PSP Genesis Competition, which is said to be even cooler … so be there or be square
http://www.xtreamlua.com/forums/viewtopic.php?f=101&t=6095
Download Here (http://www.dcemu.co.uk/downloads.php?do=file&id=194)