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wraggster
March 3rd, 2011, 00:56
http://hackadaycom.files.wordpress.com/2011/03/drunkennes_cart.jpg?w=470&h=351
While handheld breathalyzers are pretty novel to have around while drinking with friends, there’s nothing exciting about a $50 off the shelf unit. If you really want to grab people’s attention, you have to get creative and built something like [Batsly Adams] and his friends did (http://www.batslyadams.com/2011/02/drunkennes.html).
One evening, he was casually drinking with some friends and playing around with an electronic alcohol sensor. They quickly put together a NES ROM that would play sounds, changing the pitch depending on how much alcohol the sensor detected. It quickly became apparent to them that a full-fledged breathalyzer video game was in order. In no time, he and his friends had compiled graphics, a soundtrack, and the code to drive their game, DrunkenNES.
To play the game, each player must blow into a gutted NES cartridge that has been fitted with the alcohol sensor. The Nintendo computes the player’s BAC, reporting how intoxicated they are using simple graphics and cheesy animal puns. We don’t know when the code and schematics will be made available, but when they are, you can guarantee we will be building one for “research” purposes to pair with our Power Hour shot glass (http://hackaday.com/2011/03/01/timed-shot-glass-wont-let-you-stop-drinking/).
Keep reading to see some in game video of DrunkenNES
[Thanks Adam]
Read the rest of this entry » (http://hackaday.com/2011/03/02/drunkennes-makes-a-game-out-of-getting-hammered/#more-36340)

http://hackaday.com/2011/03/02/drunkennes-makes-a-game-out-of-getting-hammered/