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View Full Version : OpenTTD v1.1.0-RC3



wraggster
March 20th, 2011, 22:24
News via :: AEP (http://www.aep-emu.de/)
A new beta version of OpenTTD (http://www.openttd.org/) has been released.
OpenTTD is a clone of the Microprose game "Transport Tycoon Deluxe", a popular game originally written by Chris Sawyer. It attempts to mimic the original game as closely as possible while extending it with new features.


Quote:
1.1.0-RC3 (2011-03-1http://www.aep-emu.de/modules/PNphpBB2/images/smiles/icon_cool.gif
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- Fix: New game settings were applied to early when starting a game via a heightmap. [FS#4557] (r22259)
- Fix: Do not resort town, industry and signs list directly in OnInvalidateData(). There might be a scheduled rebuild which needs execution first. So, only set a trigger for resorting [FS#4546] (r22249, r22248, r22247, r22246, r22245, r22244, r22243, r22242, r22241, r22236, r22228, r22227, r22226)
- Fix: [NewGRF] Object variable 0x48 was not available in callback 0x15C (r22231)
- Fix: Compilation when compiling with --disable-ai (r22222)
- Fix: When downloading a file via HTTP failed mid-way and OpenTTD fell back to the old system the partial downloaded amount would be counted twice [FS#4543] (r22208)
- Fix: The ´center´ (for movement) of vehicles is (currently still) always at 4/8th original vehicle length from the front, so trains should stop at the same location regardless of the length of the front engine [FS#4545] (r22206)
- Fix: Make the base costs for building and demolishing NewObjects also local to the individual NewGRFs (r22204)
- Fix: Removing a station order could stop when removing first automatic order (r22200)
- Fix: Invalidate the object build window when using the date cheat (r22193)

:: Homepage (http://www.openttd.org/)