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View Full Version : SSX: Deadly Descents dev diary talks franchise revival



wraggster
April 4th, 2011, 11:30
SSX: Deadly Decents creative director Todd Batty gets on camera for a behind-the-scenes video to explain how EA aims to reinvent the SSX franchise without taking away what made the originals so good.

SSX puts a more real-world spin on the traditionally arcade series, using NASA topography to map out over 200 real-world slopes and adopting an overall more gritty look. Once you've seen the video flick over to this full interview with Batty (http://www.computerandvideogames.com/291629/interviews/ssx-deadly-descents-all-the-things-that-gave-ssx-replayability-will-be-there/) who discusses how his team is tackling the revival of a last-generation classic.