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View Full Version : Neomyth SD mod inside a original game cartridge



wraggster
April 7th, 2011, 01:03
Just found this over at Neoflash forums:

He everybody. I'm a known modder in the retro portable making scene. And I have made plenty of n64 portables. Check http://forums.modretro.com/viewtopic.php?f=5&t=1667 (http://forums.modretro.com/viewtopic.php?f=5&t=1667) to links of my facebook page with pics.

Here is my latest model. The N64 Mini Revision 3:
http://img232.imageshack.us/img232/7860/img1757mz.jpg
http://img203.imageshack.us/img203/2635/img1758ls.jpg
http://img20.imageshack.us/img20/3894/img1759lp.jpg
http://img64.imageshack.us/img64/8177/img1760y.jpg

Now I'm modding a neomyth with neo pro sd in a normal original cartridge. I will also create a new label to fit the cartridge.

Here are some pics:

http://img156.imageshack.us/img156/504/img0941v.jpg
http://img713.imageshack.us/img713/7749/img0942zn.jpg
http://img41.imageshack.us/img41/2319/img0940v.jpg

Now I already soldered the 6105 cic lockout chip and removed the cartridge connector and everything works fine. I further continued to remove the gba port and wire the sd neo pro directly to the neomyth. But now it will load to the neomyth menu but see no games in the flash nor will it see them on the sd card. When I connect the neomyth to my computer the game flashing program does not see the flashcart. My soldering is perfect and I have made no bridges. When I remove it and put it in like normal everything works fine again.


http://www.neoflash.com/forum/index.php?topic=6641.msg50419;topicseen#msg50419