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wraggster
April 16th, 2011, 14:02
http://hackadaycom.files.wordpress.com/2011/04/turbografx_clone.jpg?w=470&h=260
[Gregory] wrote in to share his most recent project, an FPGA clone of the PC Engine/Turbografx 16 console (http://torlus.com/index.php?2011/04/10/237-pc-engine-turbografx-16-in-a-fpga). You may remember him from last year, when we talked about his SEGA Genesis FPGA clone (http://hackaday.com/2010/07/16/sega-genesis-cloned-with-an-fpga/). He just couldn’t leave well enough alone, and decided to resurrect yet another 16-bit machine in FPGA form.
He has been working on the project for about three months now, but he has been making very quick work of getting everything up and running. As of a few weeks ago, the project was in a pretty unstable alpha stage, but after pounding away at some bugs, he is now able to render any game he pleases.
The clone uses an Altera DE1 board just like his previous builds, and he has been able to emulate all three if the main chips that make up the Turbografx logic board. He has yet to work on the Programmable Sound Generator, but that is slated for the near future. While the FPGA currently stores ROMS in its flash memory, he has plans to add the ability to load games from an SD card.
Keep reading to see a pair of videos showing his console clone in action, it’s impressive.

http://hackaday.com/2011/04/14/fpga-based-turbografx-16-clone/