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wraggster
April 22nd, 2011, 00:37
http://hackadaycom.files.wordpress.com/2011/04/3d-projection-sun-exhibit.jpg?w=470&h=264
A few common components come together to make this interactive museum exhibit that teaches about the sun (http://blog.arbuzz.eu/index.php/2011/04/18/slonce-interaktywna-instalacja/) (translated (http://translate.google.com/translate?hl=en&sl=pl&tl=en&u=http%3A%2F%2Fblog.arbuzz.eu%2Findex.php%2F2011%2 F04%2F18%2Fslonce-interaktywna-instalacja%2F)). It uses three main physical components to pull this off. The first is a custom projection surface. It’s a hemisphere of the sun with a slice cut out of it. This is presumably coated with the paint you’d use to turn a wall into a projection surface. Software translates a projected image to map correctly on the topographic surface, resulting in what you see above, with a Kinect for user input.
Take a look at the video embedded after the break to see how the exhibit works. It instructs patrons to stand on a pair of footprint markers on the floor. This positions them at the proper range from a Kinect depth camera, which translates their outline into cursor commands. By moving a hand around they can explore the different parts of the sun.
We’re in love with how easy this type of interaction is becoming. Granted, there’s a fair amount of work that goes into to the coding for the project, but the physical build is quick and relatively inexpensive.

http://hackaday.com/2011/04/20/interactive-sun-exhibit-uses-3d-projection-screen-and-kinect/