wraggster
June 12th, 2011, 13:36
News via http://www.emucr.com/2011/06/crystalboy-v13.html
CrystalBoy v1.3 is released. CrystalBoy is a GameBoy emulator written in C#.
Features:
- Emulated Hardware:
*Game Boy B & W
*Game Boy Color
- Windows Forms UI
*Graphical debugger
*Map Viewer
*Real framerate limiter (Still not accurate enough, as it seems to limit at 62/63 FPS and not 60… But way better than before)
- Rendering methods
*GDI+ (Slow)
*Direct3D (Using Managed DirectX, only works in 32 bits)
*Direct3D 9 (Using SlimDX, should work everywhere provided you install the SlimDX runtime)
CrystalBoy v1.3 Changelog:
* More accurate CPU emulation (according to the tests, all instructions now compute 100% exact… Only HALT and STOP may need reworking)
* Direct2D render method with SlimDX (March 2011)
* More accurate graphics emulation (dynamic color palette changes, correct sprite priority emulation)
* "Perfect" RTC emulation
* Bugfixes in Mapper emulation (generic mapper bugfixes and some MBCx specific ones)
* Enhanced various areas dealing with game information
* Added support for saving the RAM for games with battery (finally !)
* Saving the RAM also saves the RTC information for games using the RTC
* UI is now localizable
* Added fr-FR localization
* Better detection of invalid plugins, which should prevent crashes.
* Hardware Type can now be changed using UI (Menu items previously did nothing…)
* Various chanegs in emulation for hardware type switching. (Quite logically, changing hardware now requires the emulation to be reset)
Download and Give Feedback Via Comments
CrystalBoy v1.3 is released. CrystalBoy is a GameBoy emulator written in C#.
Features:
- Emulated Hardware:
*Game Boy B & W
*Game Boy Color
- Windows Forms UI
*Graphical debugger
*Map Viewer
*Real framerate limiter (Still not accurate enough, as it seems to limit at 62/63 FPS and not 60… But way better than before)
- Rendering methods
*GDI+ (Slow)
*Direct3D (Using Managed DirectX, only works in 32 bits)
*Direct3D 9 (Using SlimDX, should work everywhere provided you install the SlimDX runtime)
CrystalBoy v1.3 Changelog:
* More accurate CPU emulation (according to the tests, all instructions now compute 100% exact… Only HALT and STOP may need reworking)
* Direct2D render method with SlimDX (March 2011)
* More accurate graphics emulation (dynamic color palette changes, correct sprite priority emulation)
* "Perfect" RTC emulation
* Bugfixes in Mapper emulation (generic mapper bugfixes and some MBCx specific ones)
* Enhanced various areas dealing with game information
* Added support for saving the RAM for games with battery (finally !)
* Saving the RAM also saves the RTC information for games using the RTC
* UI is now localizable
* Added fr-FR localization
* Better detection of invalid plugins, which should prevent crashes.
* Hardware Type can now be changed using UI (Menu items previously did nothing…)
* Various chanegs in emulation for hardware type switching. (Quite logically, changing hardware now requires the emulation to be reset)
Download and Give Feedback Via Comments