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wraggster
September 14th, 2006, 00:27
Octobinz (http://forum.gbadev.org/viewtopic.php?t=11075&sid=0cd70c67f2288b4cdce8d8e01d776d81) posted a new video of his Homebrew game for the DS:


Hi.

New video is aviable.
Showing GUI and inventory.

Aviable a http://www.developperstune.com/Edemptia/

JKKDARK
September 14th, 2006, 02:44
looks good, nice game :)

Aryn
September 14th, 2006, 07:14
I agree, it looks good so far. But when will the game likely be finished?

Octobinz
September 14th, 2006, 09:52
I agree, it looks good so far. But when will the game likely be finished?

Hi there !

The game developpement started 2 month ago. The game is far from being finished.
We have to create all backgrounds in relation with the scenario, many sprites and i still have to code battle system (one of the hardest part).
Regards,

OCtobinz

Payk
September 14th, 2006, 13:49
Hmhmh its an odd way to do that...tiling is better. The collison detection could then depend on that tiles. It will be much easier to make maps then!

here is an example:
http://teamnnc.free.fr/phpBB2/viewtopic.php?t=389&highlight=&sid=5449040e0d0e8e322548b365650133b4

The screenshot is wrong...thats a newer project not palib based.

There should be a source....if not notify me.
Its very easy to add maps based on this system. You dont need to creat bitmaps as BGs.

Your project looks promissing to me :)
Nice, i will stay tuned!

ACID
September 14th, 2006, 14:36
So far so good

Octobinz
September 27th, 2006, 17:04
Hmhmh its an odd way to do that...tiling is better. The collison detection could then depend on that tiles. It will be much easier to make maps then!

here is an example:
http://teamnnc.free.fr/phpBB2/viewtopic.php?t=389&highlight=&sid=5449040e0d0e8e322548b365650133b4

The screenshot is wrong...thats a newer project not palib based.

There should be a source....if not notify me.
Its very easy to add maps based on this system. You dont need to creat bitmaps as BGs.

Your project looks promissing to me :)
Nice, i will stay tuned!

I'm not sure i understood what you said XD.
Of course, engine is tile/map base (for collisions too, of course), except for battle system wich is a BMP BG with sprites on it.