wraggster
June 29th, 2011, 01:12
via http://www.aep-emu.de/PNphpBB2-file-viewtopic-t-17137.html
D2X-XL is an OpenGL-port of Descent II.
Supported platforms are Linux, Mac OS X and Windows.
Quote:
updates since last AEP reported release 1.15.232
v1.14.236
Fixed: Various bugs and flaws in hitbox based collision detection and handling were removed
v1.15.235
Improved: Static objects cannot be penetrated during collisions anymore
Improved: The ´spaniard´ cheat will not destroy geometry objects (i.e. objects with AI ´static´ and strength 0)
Improved: Geometry objects do not count towards the robot tally
v1.15.234
Improved: Static objects will now have somewhat better collision handling
Improved: Static objects will not fire back when being shot at
Improved: Static objects will be treated like geometry when being shot at
Improved: Static objects will not cast shadows
v1.15.233
Fixed: The program could hang or crash when trying to read broken mission info
Fixed: No lightmaps were computed by the non-OpenMP program version when multi threading was enabled (via d2x.ini)
Fixed: Objects with a strength of 0 caused program crashes; such objects are now handled as indestructible
For the complete changelog, please visit the official site
http://www.descent2.de/
D2X-XL is an OpenGL-port of Descent II.
Supported platforms are Linux, Mac OS X and Windows.
Quote:
updates since last AEP reported release 1.15.232
v1.14.236
Fixed: Various bugs and flaws in hitbox based collision detection and handling were removed
v1.15.235
Improved: Static objects cannot be penetrated during collisions anymore
Improved: The ´spaniard´ cheat will not destroy geometry objects (i.e. objects with AI ´static´ and strength 0)
Improved: Geometry objects do not count towards the robot tally
v1.15.234
Improved: Static objects will now have somewhat better collision handling
Improved: Static objects will not fire back when being shot at
Improved: Static objects will be treated like geometry when being shot at
Improved: Static objects will not cast shadows
v1.15.233
Fixed: The program could hang or crash when trying to read broken mission info
Fixed: No lightmaps were computed by the non-OpenMP program version when multi threading was enabled (via d2x.ini)
Fixed: Objects with a strength of 0 caused program crashes; such objects are now handled as indestructible
For the complete changelog, please visit the official site
http://www.descent2.de/