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View Full Version : D2X-XL v1.15.236



wraggster
June 29th, 2011, 01:12
via http://www.aep-emu.de/PNphpBB2-file-viewtopic-t-17137.html

D2X-XL is an OpenGL-port of Descent II.
Supported platforms are Linux, Mac OS X and Windows.


Quote:
updates since last AEP reported release 1.15.232

v1.14.236

Fixed: Various bugs and flaws in hitbox based collision detection and handling were removed


v1.15.235

Improved: Static objects cannot be penetrated during collisions anymore

Improved: The īspaniardī cheat will not destroy geometry objects (i.e. objects with AI īstaticī and strength 0)

Improved: Geometry objects do not count towards the robot tally


v1.15.234

Improved: Static objects will now have somewhat better collision handling

Improved: Static objects will not fire back when being shot at

Improved: Static objects will be treated like geometry when being shot at

Improved: Static objects will not cast shadows


v1.15.233

Fixed: The program could hang or crash when trying to read broken mission info

Fixed: No lightmaps were computed by the non-OpenMP program version when multi threading was enabled (via d2x.ini)

Fixed: Objects with a strength of 0 caused program crashes; such objects are now handled as indestructible


For the complete changelog, please visit the official site

http://www.descent2.de/