PDA

View Full Version : [NDS] Woopsi v1.3



wraggster
July 25th, 2011, 22:16
News via http://www.nintendomax.com/viewtopic.php?t=13643&f=19

Ant512 offers version 1.3 of " Woopsi "GUI library for creating homebrew for the Nintendo DS on the pattern of fenestration of the Amiga OS .


This release includes a winforms UI for the tool font2font (convert Windows fonts to Woopsi fonts) and a bunch of bugfixes. This Will Probably Be The last release of Woopsi. Changelog: Fixed: - Label and TextBox are more efficient When rendering text changes. - Removed unused constant from GLYPH_MAP_SIZE fontbase.h. - Header file in template Moved Into include directory. - Animation:: play () stops if There are no frames to play. - Animation:: getCurrentFrame () returns NULL if There are no frames . - Animation:: getCurrentBitmap () returns NULL if There are no bitmaps. - Fixed memory leak When deleting SDL framebuffer. - Removed extraneous globals from woopsifuncs.cpp. - WoopsiString:: substring () passes the proper arguments to the constructor WoopsiString. - StringIterator:: moveTo () ignored Attempt to move to negative indices. - Improved use of DMA hardware. - Updated C # tools. - Removed Visual Studio files. New Features: - Added WoopsiTimer: IsRunning (). - Added SuperBitmap: setX (). - Added SuperBitmap: setY (). - Added SuperBitmap:: getX (). - Added SuperBitmap: Gety (). - Added FontConverter, a winforms UI for font2font.


Download Via Comments