PDA

View Full Version : [NDS] Micro Lua DS v4.1



wraggster
August 1st, 2011, 23:37
via http://www.nintendomax.com/viewtopic.php?t=13675&f=19

Thanks to its community, the Lua interpreter for the Nintendo DS " Micro Lua DS "now in version 4.1.



=======================[[ MICROLUA 4.1 ]]===================== ==
................................................ .................
| | | |
| | By the MicroLua forum, from the original project by Risika | |
| | CHANGELOG file by Reylak | |
| | New features II-.... Improvements III-... Bugs New features | ----------------+ screen.drawTexturedQuad * Add () and screen.drawTexturedTriangle () * __ to draw textured Improvements | -----------------+ * Change the logo of the binaries. It Is now really cute * Change the transparency system. There are now the functions screen.getLayer * __ () to get the current layer and screen.getAlphaLevel * __ () to get the current blending ratio * __. For screen.setAlpha (), the layer argument Is Now Always __ * optionnal. * Improve the System.listDirectory () function. It now spells files and directories * __ alphabetically, and Give the size of the __ * Bug fixes | ---------------+ * Add Some functions to ease handling canvas objects * __ (Canvas.setObjOnTop () and Canvas.removeObj ()). * Fix BSoD When getting a pressing Start at startup. * Fix Some Image transformations not permanent Being with Canvas. * Transparency Levels are now Between 0 and 99 (as resets the 100 * __ transparency system). Canvas.getAttr * Fix () now only Which Requires Two arguments. * Fix Canvas.removeObj () now delete the right to object.

http://www.nintendomax.com/viewtopic.php?t=13675&f=19

Download via comments ...