wraggster
August 9th, 2011, 23:19
via http://psp.dashhacks.com/2011/08/09/glib2d-beta-5-released/
Who’s jamming Geecko’s gSquare? Pretty awesome, ain’t it? Well did you know said homebrew was built using Geecko’s 2D graphics library — gLib2D? That means you too can create pure awesomeness with relative ease, should you, yourself be a developer.
gLib2D provides a layer between your code and the PSPGU, letting you interact with the PSP graphics processor for rendering & manipulating 2D graphics. It’s much easier than talking directly to the PSPGU. Include the gLib2D library in your project and code on.
Beta 5 Changes
•Improved support of intraFont
•Renamed g* functions to g2d*
•Removed g2dSetCoord*Relative’s third argument
•Using constants instead of bools for some g2d* functions (better readability)
•Dynamic allocation of the display list, no more artifacts with a small heap
•Replaced G2D_FALSE and G2D_TRUE by false and true
•Added a global scale factor : g2d(Set/Get/Reset)GlobalScale
•Better scaling quality
•Lots of code rework
•No more swizzling artifacts
•Smaller display list size, saves 3/4 megabyte
•Forced coordmode with an inverted object is no longer applied
•Corrected documentation
Who’s jamming Geecko’s gSquare? Pretty awesome, ain’t it? Well did you know said homebrew was built using Geecko’s 2D graphics library — gLib2D? That means you too can create pure awesomeness with relative ease, should you, yourself be a developer.
gLib2D provides a layer between your code and the PSPGU, letting you interact with the PSP graphics processor for rendering & manipulating 2D graphics. It’s much easier than talking directly to the PSPGU. Include the gLib2D library in your project and code on.
Beta 5 Changes
•Improved support of intraFont
•Renamed g* functions to g2d*
•Removed g2dSetCoord*Relative’s third argument
•Using constants instead of bools for some g2d* functions (better readability)
•Dynamic allocation of the display list, no more artifacts with a small heap
•Replaced G2D_FALSE and G2D_TRUE by false and true
•Added a global scale factor : g2d(Set/Get/Reset)GlobalScale
•Better scaling quality
•Lots of code rework
•No more swizzling artifacts
•Smaller display list size, saves 3/4 megabyte
•Forced coordmode with an inverted object is no longer applied
•Corrected documentation