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wraggster
August 9th, 2011, 23:40
via http://www.aep-emu.de/ (http://www.aep-emu.de/PNphpBB2-file-viewtopic-t-17397.html)

D2X-XL (http://www.descent2.de/) is an OpenGL-port of Descent II (http://en.wikipedia.org/wiki/Descent_II).
Supported platforms are Linux, Mac OS X and Windows.

Quote:
updates since last AEP reported release 1.15.242

v1.15.251
Fixed: The program crashed while trying to join a multiplayer game when the old style menus were enabled
v1.15.250
Fixed: The mission download failed (due to a general bug in timeout handling)
v1.15.249
Fixed: A syntax flaw in a shader program made the shader unusable
v1.15.248
Fixed: Explosion effects on objects werenīt rendered
Fixed: Splash damage of huge explosions (e.g. from Mega missiles) wasnīt computed correctly
v1.15.247
Fixed: Transparent stuff was rendered incomplete (e.g. only one triangle of a transparent face was shown)
1.15.246
Fixed: Missiles and gun shots couldnīt move into skybox segments anymore
Fixed: Missiles and gun shots in skybox segments were invisible
Improved: Reintroduced an optimization for stereoscopic rendering to the transparency renderer
v1.15.245
Improved: Decreased the light data memory footprint by about 40%
v1.15.244
Fixed: The transparency renderer consumed a whopping 290 MB of memory which could cause program crashes when it couldnīt allocate its buffers
(its memory consumptions has now been decreased to around 10 MB)
v1.15.243
Fixed: A bug in secret level handling could cause program crashes

For the complete changelog, please visit the official site (http://www.descent2.de/d2x-history.html)