PDA

View Full Version : How Apple Is Beating Nintendo At Its Own Game



wraggster
August 11th, 2011, 22:42
In an industry obsessed with polygon counts and frame rates, Nintendo's Wii console and DS handheld were the proverbial knives at a gunfight. They were grossly underpowered compared to the competition, meaning Nintendo could sell them at a profit from day one. Their innovative control methods ensured they still sold like hotcakes. An animated GIF of Nintendo's Shigeru Miyamoto and Satoru Iwata holding a DS that printed money became the go to picture to run alongside quarterly announcements of Nintendo's gargantuan profits. If a disheveled man emerged from a time-traveling Delorian with tales of a near-future Nintendo struggling to sell its latest handheld, I'd have been more surprised about the Nintendo thing. Sowhat on earth happened (http://www.gizmag.com/apple-ios-disrupts-nintendo-3ds/19490/)?

http://apple.slashdot.org/story/11/08/11/1617231/How-Apple-Is-Beating-Nintendo-At-Its-Own-Game

LDAsh
August 12th, 2011, 03:55
They just can't stop trying to beat up on Nintendo. Limited hardware means an affordable console and leave it to game developers to bring the most out of it. It means good games don't come simply from higher polycounts and texels. For DS, the games could have been a LOT better, because honestly most of the DS games were much like anything you'd find on iWhatever, cheap shovelware minigames, but the ones that did stand out are unlike anything you'd find and download for $2 on it.

I believe most people now know more about technical specifications (they pay for) than what the hell is a decent game to actually play on the thing.