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zx-81
September 15th, 2006, 21:10
http://zx81.zx81.free.fr/images/pspsim-snap-3.jpg

Hi All,

Here is a new version of PSPSim the SamCoupé Emulator for PSP.

For those who haven't seen previous versions, SimCoupe emulates
a SamCoupé - an 8-bit, Z80-based home computer released in 1989
by Miles Gordon Technology.

For more information on the machine itself, including history and technical
specification you can go on the SimCoupe web site (http://www.simcoupe.org).

Many thanks to Mr Nick666 for his graphics and settings files.

What's new in version 1.0.3 :

- Icons and background images designed by Mr Nick666
- Emulator menus reorganisation (new menu for settings)
- The percent of battery left is now displayed in the emulator window
- Add a watchdog to automatically return to the emulator menu
when the battery is very low (< 5%)
- New feature to save and load a distinct setting file for each games
- Add keyboard change skin option
(you can add your own virtual keyboard images in the graphics directory).
- Delete files option (in the file selector)
- Screenshots are now saved in PNG format instead of BMP

How to use it ? Everything is in the README.txt file.

Sources are included, and this package is under the GNU public license,
read COPYING.txt file for more information about it.

Enjoy, :D

Zx.

.:}<3\/!}\{:.
September 15th, 2006, 21:22
THx man!!!!!!

Hungry Horace
September 15th, 2006, 21:27
now that IS funny..... considering i was telling Mr Nick only yesterday that the Sam had at LEAST 3 classic games, all much adored by the massive fanbase of six :D


alright, alright, since i was so cruel, if someone recommends some good games, i'll give it a try. arent there only a 100 or so games for this thing anyway?

gelon
September 15th, 2006, 21:28
Great emu as allways from ZX

Thanks

JKKDARK
September 15th, 2006, 21:39
Nice release, thank you zx-81 ;)

jimmi
September 15th, 2006, 21:57
aaaaawsum emu zx keep up the good work

The_Ultimate_Eggman
September 15th, 2006, 22:15
Man i used to selll that crap !!! ^^^^

ACID
September 15th, 2006, 22:27
The man is back in action . thanks ZX

Hungry Horace
September 15th, 2006, 23:12
i was still wondering if ZX was ever going to consider making a ZX Spectrum (hell, why not include the zx81 as well?! - he has stolen its name!) emulator.... given the problems with the pSpectrum release and the difficulty in even getting to speak to the author HexDump, it'd be nice to see a bit of healthy competition for "best speccy emu" :)

The_Ultimate_Eggman
September 15th, 2006, 23:17
JSW was possibly the 1st real platform games it certainly set the standard.

Video_freak
September 16th, 2006, 00:04
Thank you sooo much ZX. Another quality port! :)

Veskgar
September 16th, 2006, 03:15
Good 'ole ZX-81 taking the PSP ULTRA RETRO!

Thanks for your awesome work!

pibs
September 16th, 2006, 04:13
Ha i thought this wus a typewriter emulator?

masterpsp2.6
September 16th, 2006, 06:15
its an ok emu not great:confused: :confused:

Amiga
September 16th, 2006, 08:15
Manic Miner is good on the Sam.:)

mr_nick666
September 16th, 2006, 09:43
Thanks ZX-81 - You are THE man! :D Great new interface ;) I love being able to play my favourite games on the move - LEGEND! :) :p :D


now that IS funny..... considering i was telling Mr Nick only yesterday that the Sam had at LEAST 3 classic games, all much adored by the massive fanbase of six :D

And so ends the unforunately long life of Hungry Horace... ;)



alright, alright, since i was so cruel, if someone recommends some good games, i'll give it a try. arent there only a 100 or so games for this thing anyway?

Some of my favourites... (in no particular order!)

Astroball
Bats 'n' balls
Boing
Sphera
Defender
Dyzonium
Waterworks
Wop Gamma
Bulgulators
Exodus
Triltex
Viking
Lemmings
MANIC MINER
Mind Games II
Pipe Mania
Escape From The Planet of the Robot Monsters
Tetris
Defenders of the Earth
Prince of Persia
Vegetable Vacation

:D

PM me with an email and I will furnish you with something to play:p

odino
September 16th, 2006, 13:32
Good, zx-81 you know any old computers of this world!:)

But, the Sharp x68000 is interesting for you?

zx-81
September 16th, 2006, 14:43
@all: many thanks :)

@odino: Sharp x68000 ? why not, i can try to port this one http://www.vx68k.org/vx68k/1.1/

odino
September 16th, 2006, 16:11
Wow I love Akumajô Dracula, and only x68000 and psx have this game.:cool:

Hungry Horace
September 16th, 2006, 22:54
@all: many thanks :)

@odino: Sharp x68000 ? why not, i can try to port this one http://www.vx68k.org/vx68k/1.1/

stop teasing us and port this one! (http://fuse-emulator.sourceforge.net/)


... and/or do the honourable thing and join the pspuae team!


@ Mr Nick, cheers for the list, though Manic Miner... seriously? you know it doenst work the same without the attribute colour clash! why else do you think the c64 version sucked so hard??!

odino
September 17th, 2006, 00:30
Super LOL!!!!! I have look the link only now... :p :rolleyes:

Anyway, AX68K+ source (http://www.emuita.it/filedl.php?id=257)

zx-81
September 17th, 2006, 09:29
stop teasing us and port this one! (http://fuse-emulator.sourceforge.net/)


I will have a look on this one also ... but i don't promise anything since i've only two hands lol.



... and/or do the honourable thing and join the pspuae team!

Yes, you're right, pspuae is nice but it can be seriously improved (interface, and speed) ... I will may be port/develop my own version, using the 68k CPU emulator stuff from TI-92 ... :rolleyes:

mr_nick666
September 17th, 2006, 11:24
@ Mr Nick, cheers for the list, though Manic Miner... seriously? you know it doenst work the same without the attribute colour clash! why else do you think the c64 version sucked so hard??!

Matthew Smith had almost zero colour clash in Spectrum Manic Miner! - as if you didnt know! :eek: The SAM version is a very accurate port just with full colour and two sets of twenty extra levels! :D

Hungry Horace
September 17th, 2006, 15:02
I will have a look on this one also ... but i don't promise anything since i've only two hands lol.

of course ;)



Yes, you're right, pspuae is nice but it can be seriously improved (interface, and speed) ... I will may be port/develop my own version, using the 68k CPU emulator stuff from TI-92 ... :rolleyes:

that thing uses a 68k core?? you've gotta be kidding me??!

would you allow pspuae devs to look at using that core instead of the current one?


i'll confess i'm not exactly pleased you'd want to "go it alone" - esp. when there is already much happening in the pspuae development, and just as some interesting things are starting to be done with the emualtor... i do think your talents and experience would add much to the development of any amiga emulator.

curiously, would you look at e-uae or uae4all? pspuae is based on e-uae, and Ric did port uae4all, but apparently with no improvements when running on the psp.

sorry to go wildly off-topic, Mr Nick, if you could send me a "Sam Starter Pack" it'd be much appriciated!

zx-81
September 17th, 2006, 16:07
of course ;)

that thing uses a 68k core?? you've gotta be kidding me??!

Amiga is based on a 68k ...



would you allow pspuae devs to look at using that core instead of the current one?



All those source code are GNU, so everybody is welcome to improve it and release the new code ... ;)

Hungry Horace
September 17th, 2006, 20:46
well ric just gave me this reply at my mention of it on www.pspuae.com



The TI-92 emulator uses the 68K core from UAE

have you tweaked yours in any way?

i'd be really grateful if you'd pop over to www.pspuae.com forum and have a chat with some of the guys (ric, FOL, MrModem) about the matter. imho it's good to have open and honest discussion about psp emulators, since everyone is looking for the same gain in the long run... it's not an ideal situation me acting as a go-between!

zx-81
September 17th, 2006, 22:04
well ric just gave me this reply at my mention of it on www.pspuae.com

have you tweaked yours in any way?


I've spent two nights on it to fix a bug (that gave computation errors on the ti92 :mad: ).
But UAE uses a more recent version, so may be the bug have been fixed on their source code ...



i'd be really grateful if you'd pop over to www.pspuae.com forum and have a chat with some of the guys (ric, FOL, MrModem) about the matter. imho it's good to have open and honest discussion about psp emulators, since everyone is looking for the same gain in the long run... it's not an ideal situation me acting as a go-between!

Yes, why not ... but for the moment i've got many other projects to work on ;)

Hungry Horace
September 18th, 2006, 00:54
that thing uses a 68k core?? you've gotta be kidding me??!


Amiga is based on a 68k ...

i forgot to say... this i know well-enough thanks! by "that thing" i meant the TI ... i mean, the 68k is a beautiful beast, and somewhat elaborate for a calculator!


Yes, why not ... but for the moment i've got many other projects to work on

of course, just hoping that the knowledge can be shared where possible, to help keep things ticking along nicely. i realise that maybe devising a whole new psp amiga emu (if thats what you really plan to do then i dont envy the task!) would be a lot to take on on-top of all your other emualtors you have in development. Emualting the best computer ever-devised on a humble PSP is never going to be a easy !

mr_nick666
September 18th, 2006, 09:31
Emualting the best computer ever-devised on a humble PSP is never going to be a easy !

But he HAS managed it with PSPsim :D

I will send you the SAM coupe starter pack so you may be educated! ;)

mr_nick666
September 19th, 2006, 12:38
Mailed Simon Owen (the creator of SIMcoupe) about implimenting a save feature and he said:


It's been the most requested feature since v1.0 has been released! I still need to juggle a few things around to make it possible, but it is planned for the next update. Support for input recoding is related to that change too, so I hope to allow RZX files for SAM titles shortly afterwards.

:D

zx-81
September 19th, 2006, 12:57
Mailed Simon Owen (the creator of SIMcoupe) about implimenting a save feature and he said:

:D

Good to know :), we are now waitting for his release and then i will integrate change in pspsim :) :D

mr_nick666
September 19th, 2006, 13:25
Good to know :), we are now waitting for his release and then i will integrate change in pspsim :) :D

I know short posts are frowned upon but...

LEGEND! :D

mr_nick666
November 12th, 2006, 12:33
Hey ZX! :cool: Youve been quiet for a while ;) Any thoughts on porting the game Manic Miner to the PSP? :p (theres loads of versions out there - Andy Noble's version being perfect! :D ) Go on! :o

zx-81
November 12th, 2006, 19:30
Hey ZX! :cool: Youve been quiet for a while ;) Any thoughts on porting the game Manic Miner to the PSP? :p (theres loads of versions out there - Andy Noble's version being perfect! :D ) Go on! :o

Hi Nick,

Sorry, but i don't think the source is freely available, and anyway, actually i haven't enough spare time to develop anything on PSP :o :o :o

mr_nick666
December 2nd, 2006, 20:22
IF you ever get the chance... Theres sources here... http://retrospec.sgn.net/game-links.php?link=mm or http://icculus.org/homepages/aspirin/manicminer/ or http://homepage.ntlworld.com/wholeho...wpc/index.html (http://homepage.ntlworld.com/wholehog/stuart/mmjswpc/index.html) or http://www.andynoble.co.uk/games.htm
__________________ One of them is a Linux port done in a few hours.... ;)