PDA

View Full Version : OpenBOR v3.0 Build 3434 - - for Dreamcast, Wii, wiz, gp2x, dingoo and PSP



wraggster
September 11th, 2011, 21:15
The Lavalit guys have released a new of their Beatem Up for the Dreamcast, PSP, Wiz, Wii, GP2x and Dingoo:

penBOR is a continuation of the Beats Of Rage 2D game (http://www.dcemu.co.uk/#) engine, which was originally
created by the wonderful folks over at http://www.senileteam.com (http://www.senileteam.com/).


History
----------------------
In 2004, Senile Team released Beats of Rage, a free beat-'em-up for DOS inspired
by SEGA's Streets of Rage series and using sprites from SNK Playmore's King of
Fighters series. The spread only by word of mouth, but it nonetheless
amassed popularity very quickly. Senile Team soon released an edit pack allowing
anyone interested to create a mod for the BOR engine.

In 2005, Kirby2000 asked Senile Team to open the source code to BOR. They
agreed, and OpenBOR was born. Development on the engine was continued by the
community, and still is to this day.


Available Platforms
----------------------
OpenBOR has a very modular and portabledesign inherited from Beats of Rage. Ports
to the following platforms are currently supported:

* Windows
* Linux
* Mac OS X
* Wii
* PSP
* Dreamcast
* GP2X
* GP2X Wiz
* Dingoo a320

In addition to the above, the original Beats of Rage engine (downloadable from
the Senile Team website is available for the following platforms:

* DOS
* Playstation 2
* Xbox
* GP32
* Palmtop





r3434 | utunnels | 2011-09-10 12:51:38 -0400 (Sat, 10 Sep 2011) | 3 lines
Changed paths:
M /engine/openbor.c
M /engine/openbor.h
M /engine/source/gamelib/soundmix.c
M /engine/source/gamelib/soundmix.h
Also pause sound effects when game paused.
Simplified AI code.
------------------------------------------------------------------------
r3433 | utunnels | 2011-09-10 02:58:36 -0400 (Sat, 10 Sep 2011) | 2 lines
Changed paths:
M /engine/source/gamelib/spritef.c
M /engine/source/gamelib/spritex8p16.c
M /engine/source/gamelib/spritex8p32.c
Fix a single pixel overflow loophole in drawmethod code (gfxshadow outside the screen).
For example, Golden Axe Legend saved civilian shows a single moving black pixel running across the screen.

Download and Give Feedback Via Comments