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View Full Version : Wolfenstein Ray Traced and Anti-Aliased, At 1080p



wraggster
September 15th, 2011, 23:45
After Intel displayed their research demo Wolfenstein: Ray Traced on Tablets (http://tech.slashdot.org/story/11/06/08/1545233/Cloud-Based-Ray-Traced-Games-On-Intel-Tablets), the latest progress at IDF focuses on high(est)-end gaming now running at 1080p (http://blogs.intel.com/research/2011/09/wolfenstein_gets_ray_traced_-_2.php). Besides image-based post-processing (HDR, Depth of Field) there is now also an implementation of a smart way of calculating anti-aliasing through using mesh IDs and normals and applying adaptive 16x supersampling. All that is powered by the 'cloud,' consisting of a server that holds eight Knights Ferry cards (total of 256 cores / 1024 threads). A lot of hardware, but the next iteration of the 'Many Integrated Core' (MIC) architecture, named Knights Corner (http://en.wikipedia.org/wiki/Knight's_Corner) (and featuring 50+ cores), might be just around the corner."
http://tech.slashdot.org/story/11/09/15/1714237/Wolfenstein-Ray-Traced-and-Anti-Aliased-At-1080p